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Annnnnd I'm out

And with that, The Scarlet Gallery has finally been completed. I am working on a proper deep dive into the making of the project and explain everything that went into designing it. All I can say for now is Ghoul's writing seriously fleshed the game out in ways I never really thought and I am amazed at how it really came along into itself.

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Abyss

Space. Endless void. Rustling air vents. Banging walls. I changed direction from a cabin in the woods to the final frontier. Initially inspired by Stanley Kubrick's The Shining, I found myself floating more and more off topic. The deciding factor was after I began implementing a new lighting engine. Testing it out on the Cabin gave me the chills and after listening to endless podcasts about Silent Hills: P.T. And watching Prometheus and Alien Covenant back to back I decided to go the route of a more traditional psychological horror game. What had to happen though to realise this new aesthetic was that I had to pick up a months work of development and toss it into the fire. Letting go is sometimes just as important as catching up to your goals even if that means destroying something you firmly had visualise to come through to the end properly.  Special thanks to everyone who contributed and I look forward to seeing you all next time.