Space. Endless void. Rustling air
vents. Banging walls. I changed direction from a cabin in the woods
to the final frontier.
Initially inspired by Stanley Kubrick's
The Shining, I found myself floating more and more off topic.
The deciding factor was after I began
implementing a new lighting engine. Testing it out on the Cabin gave
me the chills and after listening to endless podcasts about Silent
Hills: P.T. And watching Prometheus and Alien Covenant back to back I
decided to go the route of a more traditional psychological horror
game.
What had to happen though to realise
this new aesthetic was that I had to pick up a months work of
development and toss it into the fire.
Special thanks to everyone who
contributed and
I look forward to seeing you all next
time.
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