Space. Endless void. Rustling air
vents. Banging walls. I changed direction from a cabin in the woods
to the final frontier.
Initially inspired by Stanley Kubrick's
The Shining, I found myself floating more and more off topic.
The deciding factor was after I began
implementing a new lighting engine. Testing it out on the Cabin gave
me the chills and after listening to endless podcasts about Silent
Hills: P.T. And watching Prometheus and Alien Covenant back to back I
decided to go the route of a more traditional psychological horror
game.
What had to happen though to realise
this new aesthetic was that I had to pick up a months work of
development and toss it into the fire.
Letting go is sometimes just as
important as catching up to your goals even if that means destroying
something you firmly had visualise to come through to the end properly.
Special thanks to everyone who
contributed and
I look forward to seeing you all next
time.
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