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Game Of Thrones Deadpool

These are officially my draft picks for the final season of Game Of Thrones, specifically who will live or die. I'm not willing to say if I carefully calculated interactions, relationships and ran that through an analysis of cinematic beats or if I put all of these onto a dart board and threw a lot of knives.
Jon Snow: Alive Sansa: Dead Arya: Dead Bran: Dead Cersei: Dead Jaime: Dead Tyrion: Dead Daenerys: Dead Yara: Alive Theon: Alive Euron: Dead Melisandre: Dead Jorah: Alive The Hound: Alive The Mountain: Dead Samwell: Alive Gilly: Alive Little Sam: Alive Lord Varys: Dead Brianne of Tarth: Alive Davos: Dead Bronn: Alive Podrick: Dead Tormund Giantsbane: Alive Grey Worm: Alive Gendry: Alive Berric: Dead Missandi: Dead


Space. Endless void. Rustling air vents. Banging walls. I changed direction from a cabin in the woods to the final frontier. Initially inspired by Stanley Kubrick's The Shining, I found myself floating more and more off topic. The deciding factor was after I began implementing a new lighting engine. Testing it out on the Cabin gave me the chills and after listening to endless podcasts about Silent Hills: P.T. And watching Prometheus and Alien Covenant back to back I decided to go the route of a more traditional psychological horror game. What had to happen though to realise this new aesthetic was that I had to pick up a months work of development and toss it into the fire. Letting go is sometimes just as important as catching up to your goals even if that means destroying something you firmly had visualise to come through to the end properly.  Special thanks to everyone who contributed and I look forward to seeing you all next time.


added nevermind the clown and crown of extinction to gamejolt, so you can get them there if you are so inclined to. I've been working with a live-action project at the moment alongside the contaminos and abandale games which I hope will all tie in together. the live action project is actually running live now if you can find it.
As for my games, it's a lot of heavy work alongside the other things but I hope they will pick up sooner.

It lies heavy

So roughly a month later I've kicked out Crown Of Extinction: The Four Horses. Thankfully it didn't feel like such a chore as Nevermind The Clown which was spread out over two months with it's own issues and delays. I was asked if this was an enhanced version of the demo but it isn't. The demo is cannon because “alternate universe/ it's a simulation/ it's a hallucination.” Before I wind back over excited narrative threads, Nevermind The Clown and Crown Of Extinction are kind of happening at the same time so it's not a sequel either technically. Speaking of Nevermind The Clown, I am planning update called “Nevermind The Clown: Bounce!” which is going to get about 10% more storytime, extra gameplay mechanics along with some extra levels. The ability to bounce off walls was always included in the original games but now this will be more a more important feature.  Not to be confused with the planned sequel “Nevermind: Dimensions” The Contaminos pro…

Mystery Murder Party

So the highlights from my Mystery Murder Party showcase special included the new demo for a new game I'm working on called Abandale and a trailer for an upcoming double game called The Contaminos.
Abandale is envisioned as an evolving experience with regular updates intended to flesh out the Town's story, history and shift the environment periodically like changing seasons. 
 I also gently pointed out The Nevermind has been successfully patched from Alpha. We had Nevermind The Clown which was the first version but with so many new updates and changes the game was down for a while and it made sense to me to change up the look both visual and conceptual. 
 The Contaminos is especially exciting because it is inspired by a very influential series which involves monster catching...except these monsters are trying to catch you. It's going to be great fun. Like my first game Crown Of Extinction it will be a run and dodge survival horror but with a bit more of an open world feel …