Monday, February 18, 2019

Don't Look Now Black Mirror

Just when I'm about to go to sleep, my google alerts for Black Mirror prompted me that a mini teaser for "Don't Look Now" has been delivered.

The flash frames of random images gave me a bit of a headache (It's every episode besides white Christmas) but it seems to be some sort of rabbit hole leading back to tuckersoft and Bandersnatch again which is exciting but also terrifying.

I shoot a lot of first-person perspective footage for Coffin Tree so I'm going to go out on a limb here and speculate that I think the entire episode featured will be shot in that style and possibly with VR interactivity but I'm not going to put any money on the last bit just because of compatibility. I certainly hope not anyway because this whole web series type thing I've been trying to do about psychopathic virtual reality is just going to get its head blown off if that is the case. I have over two hours of footage in the fps point of view so I definitely can't say watching the trailer hasn't brought up any Deja vu.
First Person POV webseries are not some kind of pioneering field in terms of scifi and horror
but this story I've been working on...I, uh think it's cutting close.

I've been working and uploading this now for almost 3 years so this isn't going to stop me at all but I am pretty sure through some random dumb luck and just the fact there isn't any such thing as an original idea some atoms and neurons have collided.

Most probably and likely August 19th is going to be when the new season drops as from what I heard 2 episodes had already been finished by the time they had started shooting Bandersnatch. I'm not 100% sure when the season wrapped production but the cast and crew work like machines.

Sunday, February 3, 2019


Space. Endless void. Rustling air vents. Banging walls. I changed direction from a cabin in the woods to the final frontier.
Initially inspired by Stanley Kubrick's The Shining, I found myself floating more and more off topic.
The deciding factor was after I began implementing a new lighting engine. Testing it out on the Cabin gave me the chills and after listening to endless podcasts about Silent Hills: P.T. And watching Prometheus and Alien Covenant back to back I decided to go the route of a more traditional psychological horror game.
What had to happen though to realise this new aesthetic was that I had to pick up a months work of development and toss it into the fire.
Letting go is sometimes just as important as catching up to your goals even if that means destroying something you firmly had visualise to come through to the end properly. 
Special thanks to everyone who contributed and
I look forward to seeing you all next time.


Just a quick update, my newest game "The Projection" has just been released.

Tuesday, January 8, 2019


added nevermind the clown and crown of extinction to gamejolt, so you can get them there if you are so inclined to. I've been working with a live-action project at the moment alongside the contaminos and abandale games which I hope will all tie in together. the live action project is actually running live now if you can find it.
As for my games, it's a lot of heavy work alongside the other things but I hope they will pick up sooner.

Tuesday, December 4, 2018

It lies heavy

So roughly a month later I've kicked out Crown Of Extinction: The Four Horses.
Thankfully it didn't feel like such a chore as Nevermind The Clown which was spread out
over two months with it's own issues and delays.
I was asked if this was an enhanced version of the demo but it isn't.
The demo is cannon because “alternate universe/ it's a simulation/ it's a hallucination.”
Before I wind back over excited narrative threads, Nevermind The Clown
and Crown Of Extinction are kind of happening at the same time
so it's not a sequel either technically.
Speaking of Nevermind The Clown, I am planning update
called “Nevermind The Clown: Bounce!” which is going to get about 10% more storytime, extra gameplay mechanics along with some extra levels. The ability to bounce off walls was always included in the original games but now this will be more a more important feature. 
Not to be confused with the planned sequel “Nevermind: Dimensions”
The Contaminos project is still going well, but I have to remain tight lipped for now. 
I'll catch you next time.

Thursday, October 25, 2018

Mystery Murder Party

So the highlights from my Mystery Murder Party showcase special included the new demo for a new game I'm working on called Abandale and a trailer for an upcoming double game called The Contaminos.

 Abandale is envisioned as an evolving experience with regular updates intended to flesh out the Town's story, history and shift the environment periodically like changing seasons. 

 I also gently pointed out The Nevermind has been successfully patched from Alpha. We had Nevermind The Clown which was the first version but with so many new updates and changes the game was down for a while and it made sense to me to change up the look both visual and conceptual. 

 The Contaminos is especially exciting because it is inspired by a very influential series which involves monster catching...except these monsters are trying to catch you. It's going to be great fun. Like my first game Crown Of Extinction it will be a run and dodge survival horror but with a bit more of an open world feel to it and a lot of different ways to explore this vast desolate environment.   

And finally speaking of Crown I am announcing that Crown Of Extinction is being remade. The reason is that the map from the original is just way too big and I can't edit or add on content without the whole thing crashing, so instead of fixing what I have I can commit to a smoother version while still keeping the best parts from the original.

Don't Look Now Black Mirror

Just when I'm about to go to sleep, my google alerts for Black Mirror prompted me that a mini teaser for "Don't Look Now"...