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Black as holes within a memory, Drowning all the ground around me



I'm going to talk about initially, what inspired my newest game I am developing called “The Contaminos: Fallen Earth” and it's counterpart “The Contaminos: Broken Sky.”
Roughly 18 years ago I was in Paddy's market in Sydney, the ten-year-old me was looking for Yu-Gi-Oh cards when I came across a rather peculiar discovery. 

The counterfeit Pokemon games Jade and Diamond (Funnily enough Diamond would eventually become an actual game years later in the future, with the legendary featured in that game to be a time traveler) share an actual real life relationship with counterfeit jade and diamonds which are worth more than gold in real life.



To me seeing these there at that time, a form of cognitive dissonance formed momentarily. These looked real to me but at the same time I was aware that these may have been from another planet.
I'm glad I didn't end up getting them because when I asked someone in the playground about Pokemon Jade and Diamond a friend mentioned it                                                     
involved calling a mobile phone...and shooting monsters in the woods.

This was a real life parallel with the creepypasta/internet ghost story Pokemon Black (Summary: found an unmarked game cartridge. It was pokemon except you were not capturing them, you were killing them. The game did not have corrupted data, rather you had a corrupted soul was the twist)


In reality, the games were bootlegged versions of Ketai Denju
which indeed involve using a phone to meet creatures in the woods.
The actual version names were called Power and Speed respectively.
These hacked games were prone to glitching out or crashing giving them a chaotic or sinister reputation.

You can see with an active imagination how this concept
of shooting monsters in the woods could gradually grow like a pearl shaped over the years
into the current idea I have been working on lately.
I never imagined years later I would actually achieve my dream of being able to make games
like these, so high five me from 18 years ago!



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The weird zen of getting killed in Dead Cells (or how failure should be a circle)

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